Leaderboards

Leaderboards

Loading leaderboard…

TOP SPONSORS

TOP SPONSORS

PROJECT
DREAMBUILDERS

PROJECT
DREAMBUILDERS

PROJECT
Overview

Many college students have creativity and passion but lack access to real industry guidance and clear pathways into game development. Despite the booming global success of indie games, many still believe that a career in gaming is “too hard,” “not for Filipinos,” or only possible abroad.

In reality, indie games are thriving. Schedule 1 was built by just three creators and reportedly earned around $120 million in six months. Closer to home, Until Then, developed by a few Filipino creators, generated an estimated $4 million within a few months, proving that Filipino-made games can compete globally.

This project addresses this gap by immersing students in a real game studio through mentorship, hands-on learning, and a mini job fair, helping them see game development as a real and achievable career.

Our game is officially available for download!

Day 01

Day 01

Cavite State University, Silang Campus

(200-300 students)

Learning & Inspiration

Lectures and talks on game design, animation, and game development fundamentals.

Industry insights and real-world experiences from game professionals.

Day 02

Day 02

Neuroticfly Game studio ( 150 students )

Practical Application

To immerse students in hands on, practical activities inside a real game studio, allowing them to create assets, prototypes, and simple game features.

To encourage collaboration and teamwork, mirroring how game studios operate and strengthening group dynamics.

Day 03

Day 03

Cavite State University, Silang Campus

Career Job Fair

Job fair connecting students with local game studios and industry partners.

Connect students to game development communities such as PGDX, teach them how to find clients on platforms like Upwork, and guide them in publishing their own games on itch.io or Steam.

Our game is officially available for download!

Target Beneficiary:

College Students in Cavite

Target Beneficiary Profile:

The primary beneficiaries of this project are college students from Cavite, many of whom possess strong creativity and interest in digital arts, animation, and technology but lack access to proper training and industry exposure. These students often come from schools with limited resources, making it difficult for them to explore game development as a viable career path.

No of Beneficiaries

Direct
0 +
Direct
0 +
Indirect
0 +
Indirect
0 +